Example of a Pose Network tool built using only Maya nodes at Rigbox. Each transform node can be controlled by many poses defined with the tool. Very useful for preserving volume with just joints and skinning. It can be utilized for game characters or complex feature film characters and paired with blendshapes. Enjoy! Details below π
β Skinning only in the demo, no blendshapes are used.
β Pose calculation (translate, rotate & scale) is additive.
β Nodes used under-the-hood: pairBlend, multMatrix, decomposeMatrix, composeMatrix and wtAddMatrix.
β Any attribute can drive a pose’s weight, such as SetDrivenKey, angleInterpolator, direct connection, etc.
β Ultra-fast with no drop in FPS (itβs only math & matrices).
β Pose Networks can be copied, mirrored, imported and exported.